Players
gwenix
Role average
Player
gwenix
27
Points
5–9
W–L · 36%
A+
Tier
994
MMR
2
MVP
3
ACE
-6
Points
2–5
W–L · 29%
A+
Tier
—
MMR
2
MVP
1
ACE
-2
Points
1–2
W–L · 33%
A+
Tier
—
MMR
0
MVP
1
ACE
Performance by lane
SUP
9
games,
2
wins
(22%)
1.2
/
4.0
/
11.3
You Inhouse SUP average
- KDA 3.14 on par
- CS per minute 1.2 +20%
- Gold per minute 278 -6%
- Damage per minute 292 on par
- Kill participation 62% on par
- Share of team damage 9% +1 pts
- Vision per minute 3.30 +11%
- Deaths per game 4.0 -23%
JG
3
games,
1
win
(33%)
9.0
/
2.7
/
3.3
You Inhouse JG average
- KDA 4.62 +49%
- CS per minute 7.8 +18%
- Gold per minute 507 +15%
- Damage per minute 772 +16%
- Kill participation 68% +8 pts
- Share of team damage 26% +7 pts
- Vision per minute 0.97 -17%
- Deaths per game 2.7 -46%
MID
1
game,
1
win
(100%)
3.0
/
2.0
/
2.0
You Inhouse MID average
- KDA 2.50 on par
- CS per minute 9.2 +28%
- Gold per minute 421 on par
- Damage per minute 428 -48%
- Kill participation 24% -26 pts
- Share of team damage 17% -7 pts
- Vision per minute 0.52 -40%
- Deaths per game 2.0 -61%
Dimension profile
Each dimension combines the processed metrics with the weight the SUP role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning Gold/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent | 72% | Above role average |
| Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Heals and shields on allies per minute; Share of team damage taken | 51% | On par |
| Resources and efficiency Share of team gold; Unspent gold at the end | 66% | On par |
| Vision Vision per minute (weight 1.5); Share of team vision (weight 1.5); Wards placed per minute; Wards destroyed per minute; Control wards per 10 min (weight 1.2) | 70% | On par |
| Survival Deaths per 10 min; Time dead | 78% | Above role average |
| Objectives and map Objective damage per minute | 67% | On par |
History
| Result | Match | Points | MMR |
|---|---|---|---|
| Defeat |
Match 95
Queue
|
-3 | -12 |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 80
Queue
|
+4 | +24 |
| Mission | Earn 1 MVP | +1 | — |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 57
Queue
|
+4 | +21 |
| Defeat |
Match 50
Queue
|
-2 | -13 |
| Mission | Play 1 match | +1 | — |
| Defeat |
Match 48
Queue
|
-3 | -19 |
| Defeat |
Match 32
Queue
|
-3 | -17 |
| Mission | Make 1 prediction | +1 | — |
| Defeat |
Match 30
Queue
|
-3 | -16 |
| Mission | Win 3 matches | +8 | — |
| Mission | Win 1 match | +3 | — |
| Mission | Play 5 matches | +1 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 26
Queue
|
+3 | +16 |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 15
Queue
|
+3 | +16 |
| Defeat |
Match 13
Queue
|
-3 | -16 |
| Mission | Earn 1 ACE | +1 | — |
| Mission | Play 1 match | +1 | — |
| Defeat |
Match 12
Queue
|
-2 | -6 |
| Defeat |
Match 9
List
|
-3 | -19 |
| Defeat |
Match 8
List
|
-2 | -5 |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 5
Queue
|
+3 | +16 |